Olha o cidadão aí na Árvore de FEATS dele:
3rd
* TOUGHNESS
( + 1 HP per Hero Pt)6th
* DIE HARD
(Adds 20% to Heroic Chance; + 1 HP per 2 Hero Pt)
9th
* DIE HARDER
(Doubles the limit of negative HPs)
12th
* THINK FAST
( - Subtract 2 from initiavie rolls.
- Roll INT+DEX+HeroPt% = gain 1 action before initiative)
15th
* LOOK ALIVE
(When Hit Points are Negative:
- HPs don't appear to be negative;
- 10+HeroPt% to all rolls;
- 20+HeroPt% avoids maiming)
18th
* LIVE FREE
(When Hit Points are Negative:
- Ignores 1 damage per 3 HeroPt (dodge AP);
- Immunity vs any skill or effect that affects move
(ie: Slow, Paralize, and Grapple)
ok...
ResponderExcluir*"die harder" is in reality called "hard to kill";
*"live free" AP bonus seemes fit as long as it is a "dodge " AP type and not "natural". the immunity effects apply only to paralysis and slow effects.
other than that it seems reasonable.
Hillerman